
Hi. I’m a Game Designer, Programmer, and Video Editor from Little Rock Arkansas. I’m currently finishing up my Undergraduate Degrees in Computer Science with a minor in Graphic Design and Mass Communication with an emphasis in Media Production where I develop for and study VR platforms. I plan on starting my Graduate Degree in Computer Science in the fall 2018 at the same university.
I’ve played video games as long as I can remember, but the moment my character stepped out of Vault 101 into the blinding sun of the wasteland in Fallout 3, I knew I wanted to be a part of creating interactive experiences. After that, I started studying programming in highschool, bugging my friends and classmates to join my game design club or to help me flesh out a new tabletop homebrew. I found someone (Olivia Dunlap) who was just as dedicated as me to making games and we hit it off well enough to start dating. We made an excellent team and in college we found our first community. Our group started biweekly meetups, and in 2017, five of us started a company, Little Rock Games LLC, with the mission to create games and foster an active community of game design and development in our state.

The Dog Shelter Sim In "To The Rescue", you care for the dogs in a shelter, working to help get them adopted. Each dog is unique and some dogs are more adoptable than others, but you can maximize their chances by keeping them clean, healthy, and happy. Keeping up with everything there is to do can be a challenge. There is no guaranteed happy ending for any of the dogs though and players will eventually need to make a tough decision about which dogs have the best chance to make it out of the shelter and which ones never will.
“To the Rescue” is a 2D game for Windows made with Unity3D that I’ve been designing and programming for Little Rock Games since 2017. It’s expected to release at the end of 2018.